

The bargainer finds himself driven into maddening doubt about the intentions of everyone he thought he knew, suspicion tainting all his interactions. The most skilled among them subtly alter the false memories they grant to those who would bargain with them in ways that cast the subjects’ true memories in a different light, making memories of affectionate smiles seem to take on smirking undertones, or adding sly malice to memories of innocent comments. Mnemor devils are particularly skilled in the subtle manipulation of memory to drive mortals’ actions in destructive directions or even trick them into making the same bargain again and again as the mortal unearths the unbearable secret on her own, paying the devil each time. While memory devils always keep their bargains, those who anger them may find that their altered memories cause more trouble than the originals. When mortals need their memories stripped away, their desperation sometimes drives them to seek out the aid of mnemor devils, creatures that steal and bestow memories in the service of their infernal lords. DescriptionSome memories are too traumatic to bear some secrets are too dangerous to keep. If the target is a willing creature, the mnemor devil may alter memories of any length, as if through multiple applications of repress memory OA. Additionally, the mnemor devil can choose to attempt to affect the creature as with the repress memory OA spell (DC 16 Will save negates)-the spell targets the creature struck, rather than the mnemor devil itself, and spell resistance applies. Memory Siphon (Sp) A creature struck by a mnemor devil’s proboscis suffers the effect of the memory lapse APG spell with no saving throw. The mnemor can choose to suppress this ability. Such a creature cannot recall the details or nature of their encounter with the devil, though it retains a vague recollection that the encounter occurred. Once a mnemor devil moves out of line of sight of a creature (or otherwise becomes unseen), that creature must succeed at a DC 16 Will save or be unable recall the last known location or direction of the devil. Treasure incidental Special Abilities Easily Forgotten (Su) A mnemor devil’s appearance and presence are difficult to fix in one’s mind. SQ easily forgotten Ecology Environment any (Hell) Languages Celestial, Common, Draconic, Infernal telepathy 100 ft. Skills Bluff +12, Diplomacy +12, Knowledge (religion) +11, Knowledge (planes) +16, Knowledge (all others) +8, Perception +11, Sense Motive +11, Spellcraft +12, Stealth +13, Use Magic Device +9 Racial Modifiers +4 Knowledge

Spell-Like Abilities (CL 6th concentration +9)Īt will- greater teleport, suggestion (DC 15)ġ/day-summon (level 3, 1 bearded devil or 6 lemures 50%)ġ6 PE- aversion OA (2 PE, DC 15), calm emotions (2 PE, DC 15), confusion (4 PE, DC 17), deja vu OA (1 PE), invisibility (2 PE) Statistics Str 18, Dex 18, Con 18, Int 17, Wis 15, Cha 17įeats Improved Initiative, Power Attack, Weapon Focus (claw) Melee 2 claws +11 (1d6+4), proboscis +10 touch (memory siphon) Immune fire, poison Resist acid 10, cold 10 SR 16 Offense Speed 30 ft. Init +8 Senses darkvision 60 ft., detect magic, detect thoughts, see in darkness Perception +11 Defense AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural) LE Medium outsider (devil, evil, extraplanar, lawful) l4 GAS DOHC Naturally AspiratedĤ.A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Zįamilies | Templates | Types | Subtypes | Universal Monster Rulesĭevil, Mnemor This ghoulish figure wears a tattered robe and stares with milky-white eyes, a proboscis-like tongue snaking out over its distended jaw. Nismo Off-Road Extended Cab Pickup 4-DoorĢ.4L 2389CC l4 GAS DOHC Naturally AspiratedĢ.5L 2488CC 152Cu. Read more Read more compatibility notes Read less Read less compatibility notesĤ.0L 3954CC V6 GAS DOHC Naturally Aspirated Power Textured Black Wo/heat - Please see listing description for additional fitment information. This part is compatible with 56 vehicle(s) Notes
